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Hey folks, welcome to Spitball!, the world's first screenplay written by blog.You may want to read the posts in our about section, particularly our Statement of Purpose

Or, you can start on the first post and work your way through sequentially by using the 'suceeding' links above the post name.

Who?

There are two of us here: Kent M. Beeson (aka Urban Shockah) bio, and Martin McClellan (aka Burley Grymz) bio.

Speedy Synopsis

After fighting through 50 different story ideas, the boys have picked Time to Die as the script to write. They are now starting the writing process.

Re:[5] Point of Order: Rules Clarification

after all, if I knew what the penalties were going in, it's possible I wouldn't have forfeited in the first place. Right?

As far as I am concerned, we're still negotiating terms now, so the forfeiture is not officially on the table until terms have been agreed upon. If, when we agree on terms in the abstract (terms which, remember, I myself may become beholden to in the future), you decide to forfeit, then the terms will be enforced. Otherwise, you can decide not to forfeit and forward your ideas on Rachel, if any of this inspires you.

But, to be very clear, I don't see picking the winning entry as a reward, I see it as a necessary duty because the forfeiting party has, for whatever reason, given up or felt that they couldn't continue their explorations. So, my evaluation will be not what do I personally desire, but what will be best for the (in micro) game and (in macro) eventual screenplay. If, for instance, I was to say that Rachel wins because it's my favorite, then we're going to run into an issue when Rachel, the winner of a round, goes up against whatever actual winner it goes up against in the next round--one that both of us chose-- and you're going to have to argue for Rachel which, currently, you don't feel that you can do successfully, and you doubtfully will like as much as the other, which you had a distinct opinion on. So, the choice before me is a devil's bargain: win and potentially make a weaker game, or give way to the other idea and keep the game strong but suppress my personal wishes to some degree. Since this position was not chosen by me, but awarded me by default by the forfeiting party, then I feel I should have a reward for being put in the position of having to choose.

My personal preference is always to argue it through, but if I have to make the choice and choose one, then I think the party who is taking the easier way out needs the penalty, thus the trump card essay. However, in the spirit of compromise and moving things forward, how about this:

If one party forfeits a round, the other party has the choice of which story to send forward. If the non-forfeiting party picks their own favorite, then the forfeiting party owes nothing more, but only gains a delay in their defense of that idea, for they will have to defend it in the next round. If, however, the non-forfeiting party decides to further the other idea, then they are awarded the trump card, which can be played for an essay.

This addresses both of our issues, I believe, and is excessively needless and potentially strategic. Do you like these terms?