Re:[2] Round Six: Rise to Vote, sir
February 18, 2006 · by Burley Grymz · Permalink · comment on this post in the forum · Category: Original Version, the screenplay
It cannot be said that Reminiscence did not get its fair trial. I also vote for Time to Die.
In the end, I'm suckered in by the clarity of the action lines, and even though I didn't totally connect with your version of Reminiscence, to tell the truth I didn't totally connect with mine either.
This might be scary, but I'm thinking the treatments in the final heat should be at least twice as long, if not longer
I'm open, but I don't see length as a necessarily great measurement of the expression of the idea. Sometimes, good treatments are dense and hit the high notes in short form. Also, I don't want to totally box us in with a treatment that is the final heat winner. What I suspect, is that things will become a mixture of both of our ideas. That is, after we pick the winner, I see us re-writing the treatment more than once.
But, we've talked a lot about what our process is to get our idea, but maybe now we need to begin the dialog about what happens after we have it? How are we going to approach writing it? What should our process be? I would like to hear if you have any of your so-called needless, but actually fun, rules to impose on us, and let's see if we can map the process out a bit. That might give me some more specific ideas of how I personally would like to approach the final heat and the treatments we write for it.

